2022 OPL signup day is here. We’ve made a couple changes from the inaugural edition based on your feedback and how the game played out.
Leagues with custom rules
If you have custom rules in your league that greatly impact the economic landscape of your league, that league’s teams can no longer enter OPL. This includes but is not limited to: $0 MILB players, arbitration coupons, or other arbitration modifiers. I’ve manually curated the list of leagues not eligible for OPL and am willing to remove or add leagues as I get feedback on the list. You’ll see a note on the sign up page if you are not allowed to enter due to your league.
Rosters over 40 players
OPL roster snapshots this year will only consider the first 40 players on any team’s roster, ordered by transaction date. This should close the 60-day IL loophole that resulted in some teams carrying over 50 players last year.
Things that remain the same
The general schedule. April will be more of a sprint this year due to the late start to the season, but we’ll generally have an April, May and June-ASB session and then a tournament starting after the All-Star break. That first game after the ASB may be a sprint as well because the All-Star game is a full 6 days later this year.
The prizes, including all the cash prizes, the 2022 OPL t-shirt, and of course, the bat.
Hi Niv, is there a place to ask about team eligibility issues? I have a team that I believe should be eligible (Lightsabermetrics, League 99, Team 576) that is showing up as ‘not qualified’ despite coming in first place last year.
Okay, thanks for clearing that up, I had missed that they didn’t have a manager because their roster is legal and they were not showing up with red font. So if/when they get a manager my team will be eligible for OPL (provided there are spaces)?
Just to clarify, if you keep Ronald Acuna (or another player who is going to end up on the 60 day DL) and you draft/acquire a 41st player than that player is not eligible for OPL scoring? Or, asked another way, if you are carrying 40 players and one of your players suffers a major injury than you can not replace him in your OPL lineup?
It seems the intent of the rule should be to prevent teams from picking up a host of guys who are already injured, not to penalize teams that have players who get injured which is what this rule does.
Your understanding is correct, in that if you want to stash a 60IL player who was not a recent addition to your team, you won’t get a 41st spot in OPL. OPL is about trade-offs.
Niv, how will the system handle a situation such as a 2 for 3 trade involving a 60IL player when players are acquired simultaneously? If a simultaneously acquiring players puts a team over 40 players, is there a way to ensure the “injured” player would be left off the OPL snapshot rather than an active one?
Players are never added simultaneously in multi-player trades. They are ordered by player universe ID lowest to highest in most cases.
Teams that are in OPL will have a list on their team roster page of players that will not make their next snapshot if they have over 40 players on their team.